Brief RPG
Posted: Tue Nov 15, 2011 3:04 am
I rarely play RPGs as they tend to take days rather than minutes. Last night my daughter produced a card deck for "Pimp: The Backhanding" and it's brief enough to be enjoyable. Whether it's still on the market I'm not sure, it being seven years since it came out, but it's got all the right elements.
Whether or not it fairly simulates the milieu in which it's set I have no idea but I acquired bling and accessorized. "Aqua Pumps and Steel-Toe Boots Cannot Be Assigned To The Same Pimp" is a typical restriction. The key to winning seems to be out-pimping the competition and adding value to one's Ho with, for example, "S&M Gear"[1]. The restriction to three rounds is why it's playable.
It helps if the deck bitch knows what she's doing. I appear to have brought mine up with the appropriate skills.
[1] which nets an additional $25 a trick, apparently.
Whether or not it fairly simulates the milieu in which it's set I have no idea but I acquired bling and accessorized. "Aqua Pumps and Steel-Toe Boots Cannot Be Assigned To The Same Pimp" is a typical restriction. The key to winning seems to be out-pimping the competition and adding value to one's Ho with, for example, "S&M Gear"[1]. The restriction to three rounds is why it's playable.
It helps if the deck bitch knows what she's doing. I appear to have brought mine up with the appropriate skills.
[1] which nets an additional $25 a trick, apparently.